

Jak and Daxter also influenced the creation of the polygons and textures, choice of lighting methods, and style of cutscenes. The earlier games, particularly their promotional renders, were referenced so that the art style was suitable with the series universe. The game was produced by Suzanne Watson and Jon Williams, who explained that the goal was simply "to create a game that was in keeping with the franchise," with acknowledgement of the problems of the critically-panned previous entry Enter the Dragonfly (2002). Development began in early November 2002 under the working title Spyro: The Dark Realms and was announced by Vivendi to be completed on 4 October 2004 the final title was decided by the publisher in early 2004.
